https://docs.google.com/presentation/d/1__Ub3auFunu4zoR2_qdf3Oc7eZ1pKb4WRLaihgJnIi0/edit?usp=sharing

Blog Post: 

Hey everyone! The technology concept we studied was “Can Kahoot be an effective formative and summative assessment tool?” To begin, Kahoot is a popular game-based learning platform that can be used to engage and motivate learners in a fun and interactive way. Kahoot is a platform that allows teachers to create and share fun and engaging quizzes, surveys, and discussions with their students. Kahoot has been used as a tool to support active learning in classrooms, especially in K-12 education. It encourages engagement and participation by incorporating game-like elements such as time limits, point systems, and leaderboards.

Some pros of Kahoot include:

  • Increase engagement: Kahoot can be used to create interactive quizzes, surveys, and games that can help to engage learners in the learning process
  • Easy to use: Basic website and easily accessible for individuals to create content 
  • Real-time instant feedback: Kahoot provides immediate feedback to learners, which can help them to assess their understanding of the material
  • Customizable: Kahoot allows teachers to create their own quizzes and games, making it customizable to the needs of the class. Teachers can use Kahoot to reinforce learning objectives, assess student understanding, and introduce new concepts

Some cons of Kahoot include:

  • Technical restraints: Need a phone/computer in order to take the assessment; this can be a challenge in some learning environments
  • Potential for Disruption: Kahoot can be a fun and engaging tool, but it can also be a distraction if not used appropriately. Students may become overly competitive or disruptive during the game, which can negatively impact the learning environment
  • Short Attention Span: Kahoot games are designed to be short, which can be a pro for some teachers. However, for longer lessons, Kahoot may not be the best option, as students can quickly lose interest or become fatigued

Some risks of Kahoot include:

  • May not be suitable for all learners: Kahoot is a game-based learning tool, which may not be suitable for all learners, particularly those who do not enjoy competition or games
  • Technical issues: Technical issues can arise during Kahoot games, such as internet connectivity problems or software glitches. Teachers should have a backup plan in case technical issues arise

Some strategies, best practices and tips concerning Kahoot include:

  • Keeping it short: Kahoot games are best kept short, usually no more than 20 questions. This helps to maintain student engagement and prevent fatigue.
  • Use multimedia: Kahoot allows you to add images, videos, and audio. Use multimedia to make the content more interesting and engaging.
  • Incorporate a variety of questions: Kahoot offers multiple-choice, true/false, and open-ended questions. Use various questions to keep students engaged and to assess their understanding from different perspectives.
  • Use it for review: Kahoot is an excellent tool for reviewing before an exam or test. Create a Kahoot quiz that covers all the topics your students need to review.
  • Incorporate feedback: After each Kahoot session, ask for feedback from students. This can help you improve your quizzes and make them more engaging and effective.
  • Collaborate with others: Kahoot allows individuals to post their premade quizzes online. Educators can look at the posted examples and use them.

Overall, we believe that Kahoot can be an effective formative and summative assessment tool in the classroom. 

Here is our slideshow: https://docs.google.com/presentation/d/1__Ub3auFunu4zoR2_qdf3Oc7eZ1pKb4WRLaihgJnIi0/edit?usp=sharing 

We have created an infographic summarizing all the key information.